That would seem to be a technical issue.  if the entire panorama was stored in memory in the vr headset, the latency should be so little as to not be an issue.
 
One I will probably never know, as I stated earlier, I am blind in one eye, so not sure how well they would work at all, and for a long time will be priced at double their utility to me.
 
are the now discontinued "google glasses" the same thing, but with see through?
--Carey
On 07/29/2024 9:01 AM CDT Alvin Starr via talk <talk@gtalug.org> wrote:
 
 
On 7/28/24 8:18 AM, Steve Petrie via talk wrote:

Carey,

I have read multiple reports discussing unpleasant physiological effects from VR headset use.

Seems like these effects can be quite debilitating.

Try an internet search for "vr headset health concerns".


Years ago when working on some 3d simulation projects this kind of thing was described as simulator sickness.

I would imagine that VR headsets would be worse because of the latency between your head motion and the display redrawing the screen.

I had a chance to play a VR game that was being demoed at one of the local malls and it did not seem too sickness inducing but it was a 5 minute experience and a few hours with a headset  could be much worse.


-- 
Alvin Starr